Resizing a UIView when Rotated to Landscape and Back
In this article, we’ll explore the best method to resize a UIView
when rotated to landscape and back in iOS. We’ll dive into the code, discuss the design considerations, and provide examples to illustrate the solution.
Understanding the Problem
When rotating a view from portrait to landscape or vice versa, the frame of the view changes. If we don’t adjust the constraints accordingly, the view may not resize as expected. In this case, we want to resize our UIView
(which contains a UIScrollView
) when rotated to landscape and back, while maintaining a fixed height in portrait.
Background: Understanding View Layout
To understand how views are laid out in iOS, let’s take a look at the view hierarchy:
- Window: The top-most view in the app’s hierarchy.
- ViewController: A subclass of
UIViewController
, which manages the view controller’s lifecycle and layout. - UIView: A subclass of
UIView
, which represents a single view in the view hierarchy. - UIScrollView: A subclass of
UIView
, which provides a scrollable area for content.
When a view is rotated, its frame changes. The viewWillLayoutSubviews
method is called when this happens, allowing us to adjust our layout accordingly.
Design Considerations
Before we dive into the code, let’s consider some design considerations:
- Constraints: Constraints are used to define relationships between views in a view hierarchy. By adjusting constraints, we can resize our
UIView
. - Frames: Frames represent the boundaries of a view and are affected when it’s rotated.
- Layout Subviews: The
layoutSubviews
method is called after layout has completed, allowing us to make final adjustments.
Solution Overview
Our approach will be to:
- Update our layout subviews when the device orientation changes.
- Adjust the constraints of our view hierarchy accordingly.
We’ll start by examining how we can update our layout subviews in GraphView.m
and ViewController
.
GraphView.m: Updating Layout Subviews
In GraphView.m
, we’re using a custom method called updateViewDimensions
to set up the frame of our UIScrollView
. We also need to keep track of the screen width and height.
// Define variables for screen width and height
CGFloat kViewWidth;
CGFloat kViewHeight;
- (void)viewDidLayoutSubviews {
[super viewDidLayoutSubviews];
// Update variables for screen width and height
kViewWidth = GET_SCREEN_WIDTH_HERE;
kViewHeight = GET_SCREEN_HEIGHT_HERE;
// Call updateViewDimensions to set the frame of UIScrollView and UIView
[self updateViewDimensions];
}
ViewController.m: Adjusting Constraints
In ViewController
, we’re using another custom method called updateConstraints
to adjust our view hierarchy’s constraints when the device orientation changes.
- (void)viewWillLayoutSubviews {
[super viewWillLayoutSubviews];
// Check if the device is in landscape mode
CGFloat deviceOrientation = [[UIDevice currentDevice] orientation];
if (deviceOrientation == UIDeviceOrientationLandscapeLeft || deviceOrientation == UIDeviceOrientationLandscapeRight) {
// Update constraints to resize UIView when rotated
_graphViewHeightConstraint.constant = kScreenHeight - self.navigationController.navigationBar.frame.size.height;
} else {
// Update constraints to maintain fixed height in portrait mode
_graphViewHeightConstraint.constant = 300;
}
}
Implementing the Solution
To implement our solution, we’ll need to:
- Define a method
updateConstraints
to adjust our view hierarchy’s constraints when the device orientation changes. - Call this method in
viewDidLayoutSubviews
.
Here’s how you can do it:
- (void)updateConstraints {
// Update constraints to resize UIView when rotated
if ([[UIDevice currentDevice] orientation] == UIDeviceOrientationLandscapeLeft || [[UIDevice currentDevice] orientation] == UIDeviceOrientationLandscapeRight) {
_graphViewHeightConstraint.constant = kScreenHeight - self.navigationController.navigationBar.frame.size.height;
} else {
// Update constraints to maintain fixed height in portrait mode
_graphViewHeightConstraint.constant = 300;
}
// Call super's updateConstraints method
[super updateConstraints];
}
Conclusion
Resizing a UIView
when rotated to landscape and back can be challenging, but it’s achievable by using the right layout subviews and constraints. In this article, we’ve explored how to use our custom methods to adjust our view hierarchy’s constraints when the device orientation changes.
We hope that this tutorial has provided you with a solid understanding of how to implement a similar solution in your own iOS projects.
Example Use Case
Here is an example of what the updated GraphView.m
and ViewController.m
files might look like:
// GraphView.m
#import <UIKit/UIKit.h>
@interface GraphView : UIView {
CGFloat kScreenHeight;
CGFloat kScreenWidth;
CGFloat kDistanceToTopView;
}
@property (nonatomic) CGFloat graphHeight;
- (void)updateViewDimensions {
// Update frame of UIScrollView and UIView
self.frame = CGRectMake(0, 0, self.kScreenWidth, self.kScreenHeight - self.navigationController.navigationBar.frame.size.height);
// Update frame of yourView
yourView.frame = CGRectMake(self.kDistanceToTopView, self.kScreenHeight - self.navigationController.navigationBar.frame.size.height, self.kScreenWidth, self.graphHeight);
}
@end
@implementation GraphView {
CGFloat kViewXStartsFrom;
CGFloat kViewYStartsFrom;
}
// ViewController.m
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController
@property (nonatomic) IBOutlet UIView *graphView;
- (void)viewDidLoad {
[super viewDidLoad];
// Initialize graph view height constraint
self.graphView.heightConstraint.constant = 300;
}
@end
Note that the code above assumes a UIView
as your view, and you should adjust this to fit your needs.
Last modified on 2023-08-16