Video Saving and Display in iOS App
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In this article, we will explore the process of saving and displaying videos in an iOS app. We will cover the steps involved in creating a custom album for storing videos and how to implement video recording and playback functionality.
Creating Custom Album
To create a custom album for storing videos, we need to use the ALAssetsLibrary
framework. Here’s how you can do it:
#import <Photos/Photos.h>
- (void)createCustomAlbum {
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
// Add assets group album with name "HEP"
[library addAssetsGroupAlbumWithName:@"HEP" resultBlock:^(ALAssetsGroup *group) {
NSLog(@"Adding Folder: 'My Album', success: %@", group.editable ? @"Success" : @"Already created: Not Success");
} failureBlock:^(NSError *error) {
NSLog(@"Error: Adding on Folder");
}];
}
Video Recording
For recording video, we can use the UIImagePickerController
class. Here’s an example of how to record a video:
- (IBAction)StartRecord:(id)sender {
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.allowsEditing = YES;
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
picker.mediaTypes = [[NSArray alloc] initWithObjects:(NSString *)kUTTypeMovie, nil];
[self presentViewController:picker animated:YES completion:nil];
}
Downloading Video
To download a video from the camera roll to our custom album, we can use the following function:
- (void)downloadVideo:(NSURL *)videoURL {
[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSLog(@"Downloading Started");
NSData *urlData = [NSData dataWithContentsOfURL:videoURL];
if (urlData) {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *filePath = [NSString stringWithFormat:@"%@/%@", documentsDirectory, @"thefile.mp4"];
[urlData writeToFile:filePath atomically:YES];
dispatch_async(dispatch_get_main_queue(), ^{
[MBProgressHUD hideAllHUDsForView:self.view animated:YES];
[self.library saveVideo:[NSURL fileURLWithPath:filePath] toAlbum:@"HEP" completion:^(NSURL *assetURL, NSError *error) {
NSLog(@"Success downloaded");
} failure:^(NSError *error) {
NSLog(@"Error: %@", [error localizedDescription]);
[MBProgressHUD hideAllHUDsForView:self.view animated:YES];
[self.navigationController popViewControllerAnimated:YES];
}];
});
}
});
}
Displaying Videos
To display videos in our custom album, we can use a UICollectionView
with a custom cell. Here’s an example of how to do it:
- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section {
return self.library.count;
}
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
UICollectionViewCell *cell = [super dequeueReusableCellReusable WithReuseIdentifier:@"VideoCell" forIndexPath:indexPath];
ALAsset *asset = [self.library assetAtIndex:indexPath.row];
NSURL *videoURL = [asset valueForKey:PHAssetPropertiesNaturalDuration];
// Download video from URL
[self downloadVideo:videoURL];
// Set up cell content
return cell;
}
Conclusion
Saving and displaying videos in an iOS app can be a challenging task, but with the right knowledge and tools, it’s definitely possible. In this article, we covered how to create a custom album for storing videos, record video using UIImagePickerController
, download video from camera roll, and display videos in a UICollectionView
. By following these steps and examples, you should now have a good understanding of how to implement video saving and display functionality in your iOS app.
Additional Resources
- Apple Documentation: ALAssetsLibrary
- Apple Documentation: UIImagePickerController
- Apple Documentation: PHAssetPropertiesNaturalDuration
Last modified on 2024-04-29