How to Programmatically Call a ViewController PopOver with Custom UIButton

** Programmatically Call a ViewController PopOver with Custom UIButton**

In this article, we’ll explore how to programmatically call a ViewController popover from a custom UIButton. This involves several steps and requires an understanding of Objective-C, the UIKit framework, and the Storyboard.

Understanding the Issue

The problem arises when you try to create a custom UIButton in your implementation file but fail to add it to the Interface Builder (IB). This is because custom buttons are not automatically added to the IB canvas. However, this doesn’t mean you can’t interact with them programmatically.

To overcome this hurdle, we’ll use the performSegueWithIdentifier:sender: method to create a segue from your custom button to another view controller, which will display the popover.

Setting Up the Storyboard

Before we begin coding, let’s discuss how to set up your storyboard.

You can drag and drop a new Segue onto the storyboard editor between two View Controllers. Selecting this Segue gives you the opportunity to specify an identifier that will be used in your code to create the segue.

Understanding Segues

A Segue is a method of connection that allows us to navigate between different parts of our app. In the context of our popover, we want to use a segue to transition from one view controller to another.

The segue’s identifier serves as a unique name for the segue and will be used in your code to create the segue programmatically.

Creating a Segue Programmatically

To create a segue programmatically using performSegueWithIdentifier:sender: method, we need to define an action that handles the button press. This action is triggered when you click on our custom button.

- (IBAction)buttonTapped:(id)sender {
    [self performSegueWithIdentifier:@"mySegue" sender:self];
}

In this code snippet:

  • We define a method called buttonTapped: that will be called when the button is pressed.
  • Inside this method, we call the performSegueWithIdentifier:sender: method to trigger the segue.
  • The identifier parameter specifies the name of the segue we want to create.
  • The sender parameter is set to our custom button (self).

Configuring the Segue

To make sure that your view controller appears as expected in the popover, you’ll need to configure a new segue or edit an existing one.

When creating a new segue from your storyboard editor:

  1. Select the two View Controllers you want to connect.
  2. Drag the segue from the second view controller’s toolbar onto the first view controller’s canvas.
  3. Click on the “Add Segue” option and enter your desired segue identifier.

You can also edit an existing segue in the storyboard editor:

  1. Select the two View Controllers you want to connect.
  2. Drag the segue from the second view controller’s toolbar onto the first view controller’s canvas.
  3. Click on the “Edit Segue” button.
  4. In the segue inspector, change the identifier.

Understanding Segues in Code

Now that we’ve set up our segue programmatically, let’s discuss how it works under the hood.

When you call [self performSegueWithIdentifier:@"mySegue" sender:self];, here is what happens:

  1. The performSegueWithIdentifier:sender: method will trigger a new navigation stack to be created.
  2. A new UIStoryboardTransitionState object is created, which manages the transition from one view controller to another.
  3. This state object then triggers the segue by calling its init method.

Displaying the View Controller in the Popover

To display the view controller in a popover, we need to use the presentViewController:animated:completion: method instead of performing a segue.

Here is an example:

- (IBAction)buttonTapped:(id)sender {
    UIViewController *popoverVC = self.storyboard instantiateViewControllerWithIdentifier:@"mySegue"];
    [self presentViewController:popoverVC animated:YES completion:nil];
}

In this code snippet, we:

  • Instantiate the view controller that should be displayed in the popover using instantiateViewControllerWithIdentifier:.
  • We then present this new view controller using presentViewController:animated:completion:.

Tips and Tricks

Here are a few tips to keep in mind when working with segues:

  • Segues only work if your target is connected to an outlet. This means you’ll need to add an outlet to the first view controller to be able to trigger a segue.
  • Segues can also be used with push, fade, slide, and other transitions to create more complex animations.
  • When working with segues in code, remember that you should always use self as the sender parameter.

Best Practices

Here are some best practices to keep in mind when implementing your own segues:

  • Make sure your segue identifier is unique and descriptive so it’s easy to identify in your code.
  • When creating a new segue, make sure to specify a clear name for the segue in the storyboard editor.
  • Always test your segues thoroughly to ensure they’re working as expected.

By following these steps and best practices, you can create custom segues with ease. Remember that with great power comes great responsibility - so be careful when using segues to navigate between different parts of your app!


Last modified on 2024-07-26