Understanding the Issue with Command /usr/bin/lipo Failed
As a developer working on an iOS project, you’ve probably encountered various build errors and issues. One such error that can be frustrating is when the lipo
command fails with exit code 1 during the building process. In this article, we’ll delve into the details of what’s causing this issue and how to resolve it.
What is lipo?
The lipo
command is a tool used by the linker (also known as the dynamic linker) in Objective-C projects to create a fat binary that includes multiple architectures. A fat binary is an executable file that can run on multiple platforms, including different device models and operating systems.
In the context of iOS development, the lipo
command is used to combine multiple object files into a single binary that can be executed on various devices with different architectures (e.g., 32-bit ARM, 64-bit ARM, x86). This process is essential for creating a universal binary that can run on both iPhone and iPad models.
The Error: /usr/bin/lipo Failed
When the lipo
command fails with exit code 1, it typically indicates an issue with the architectures or file types used in the project. Here’s a breakdown of what’s happening:
- The
/usr/bin/lipo
command is being executed to create a fat binary. - The input files are specified as
/Users/test/.hudson/jobs/eDetails/workspace/build/SSSDetail.build/Debug-iphonesimulator/SSSDetail.build/Objects-normal/i386/SSSDetail
and/Users/test/.hudson/jobs/eDetails/workspace/build/SSSDetail.build/Debug-iphonesimulator/SSSDetail.build/Objects-normal/i386/SSSDetail
. - Both input files have the same architecture (i386) and are intended for the same device platform (iPhone Simulator).
The error message “can’t be in the same fat output file” suggests that the lipo
command is unable to combine these two object files because they share the same architecture. This issue arises when you try to create a universal binary using multiple objects with the same architecture.
Why Does This Happen?
There are several reasons why this error might occur:
- Incorrect Architecture Settings: If the Xcode project settings or the build configuration do not specify separate architectures for each object file, the
lipo
command may fail. - File Type Mismatch: The input files might be of different types (e.g., .o files, libraries) that are incompatible with the output format expected by the
lipo
command. - Missing or Duplicate Objects: If there are duplicate objects in the input list, the
lipo
command may fail because it cannot determine which object to combine.
Resolving the Issue
To resolve this issue, you’ll need to modify your Xcode project settings and configuration to ensure that the correct architectures and file types are used. Here’s a step-by-step guide:
1. Update Target Architecture Settings
In your target settings, make sure that each object file is assigned to a specific architecture. For example, if you’re targeting iPhone Simulator with an i386 architecture, assign the .o
files corresponding to this architecture.
How to do it:
- Open your Xcode project.
- Select the target for which you want to update the architectures.
- In the Build Settings, locate the
ARCHS_xxx
settings (e.g.,ARCHS_i386
). - Update these settings to reflect the correct architectures for each object file.
2. Change Valid Architectures in Build Settings
You should also ensure that the valid architectures are set correctly in your build settings. If you have a project with multiple architectures, make sure they are listed under Build Settings > VALID_ARCHS
.
How to do it:
- Open your Xcode project.
- In the Build Settings, locate the
VALID_ARCHS
setting. - Update this setting to include only the valid architectures for your project.
3. Verify Architecture Compatibility
Before running the lipo
command, verify that the input files are compatible with each other and with the output architecture.
How to do it:
- Open your Xcode project.
- Select the target for which you want to run the
lipo
command. - In the Product, select Build > Run Build (or press ⌘R).
- Monitor the build log for any errors or warnings related to architecture compatibility.
By following these steps and adjusting your Xcode project settings, you should be able to resolve the lipo
command failure with exit code 1. This will help ensure that your iOS projects can create universal binaries that run on multiple devices with different architectures.
Last modified on 2024-12-02