Resolving Sharp Edges when Clearing an UIImageView in iOS Using Swift 3

Understanding the Issue with Clearing an ImageView in iOS Using Swift 3

In this article, we will delve into the issue of clearing an UIImageView when panning on it. We will explore the problem with sharp edges and discuss how to achieve a smooth clearing effect using iOS’s Core Graphics framework.

Introduction

When working with UIImageViews in iOS, we often encounter issues with drawing and manipulating images. In this case, the user is experiencing problems with clearing the image view when panning on it, resulting in sharp edges. We will examine the code provided by the user and offer a solution to achieve a smooth clearing effect.

The Problem with Sharp Edges

The problem arises from the fact that the UIImageView is not being properly cleared when drawing new content. When we use UIGraphicsBeginImageContext() and UIGraphicsGetCurrentContext() to draw on the image view, we create a new context that does not include the previous content. However, this new context does not automatically clear the old content, resulting in sharp edges.

Solution: Using Core Graphics

To achieve a smooth clearing effect, we need to use Core Graphics’ drawing commands to remove the old content before drawing the new content. We will modify the user’s code to include these commands and demonstrate how it works.

Setting up the Drawing Context

First, we need to set up the drawing context using UIGraphicsBeginImageContext(). This creates a new image context that we can draw on without the previous content.

func draw(fromPoint:CGPoint,toPoint:CGPoint) {

    UIGraphicsBeginImageContext(self.viewBelowScrollView.bounds.size)
    let context = UIGraphicsGetCurrentContext()

Drawing the Old Content

Next, we need to draw the old content using context?.draw(in:). This tells Core Graphics to draw the previous image content onto the new image context.

frontImageView.image?.draw(in: self.viewBelowScrollView.bounds)

Removing the Old Content

To remove the old content, we use the setBlendMode() method and set the blend mode to CGBlendMode.clear. This tells Core Graphics to clear the old content by blending it with the new content.

context?.setLineCap(CGLineCap.round)
context?.setLineWidth(CGFloat(sizeSliderOutlet.value))
context?.setBlendMode(CGBlendMode.clear)

Drawing the New Content

We then draw the new content onto the image view using context?.strokePath(). This tells Core Graphics to draw a path on the new image context.

context?.move(to: CGPoint(x: fromPoint.x, y: fromPoint.y))
context?.addLine(to: CGPoint(x: toPoint.x, y: toPoint.y))

Updating the Image View

Finally, we update the ImageView with the new content using frontImageView.image = UIGraphicsGetImageFromCurrentImageContext().

frontImageView.image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

Additional Tips for a Smooth Clearing Effect

To further improve the clearing effect, we can use additional Core Graphics techniques:

Using Corner Radius

We can set the corner radius of the image view’s layer to achieve smooth corners. This is achieved by setting the cornerRadius property of the layer.

layer.cornerRadius = sizeSliderOutlet.value

Using Clipping Bounds

We can enable clipping bounds on the image view to prevent old content from appearing when drawing new content.

viewBelowScrollView.clipsToBounds = true

Conclusion

In this article, we have explored the issue of clearing an ImageView when panning on it and provided a solution using Core Graphics. We have demonstrated how to set up the drawing context, draw the old content, remove the old content, draw the new content, and update the image view with the new content. Additionally, we have discussed tips for achieving a smooth clearing effect, including using corner radius and clipping bounds.


Last modified on 2025-02-28